Alone

I modelled from concept the Hero Robot model for our award-winning student short film Alone, along with designing, modelling, and texturing a number of props and set pieces.

The robot was a challenging model that had to be rigged and animated and was visible for the majority of the film’s screen time.

Anti-smoking Ad Custcene for Cusack Creatures

I created a short cinematic for an anti-smoking ad commissioned by Cusack Creatures, building on the basic concept to develop a Dark Souls–style video game cutscene. This involved designing, modelling, texturing, and animating the full scene in Unreal Engine 5.

Crab’s Dream Bust

As a freelance project for local artist Wade Mzovky, I 3D modeled a bust of a sleeping woman based on a historic Greek statue featuring a crab removing an earring from the sleeping woman. The pieces were later CNC-milled out of wood and painted for exhibition.

Nayle Short Film

Inspired by Dan Abnett’s Inquisitor trilogies, I created a short Unreal Engine film centered on Harlyn Nayl, a bounty hunter turned Imperial Agent. I handled all aspects of the project — character design, sculpting, modeling, texturing, rigging, and animation — using tools like ZBrush, Substance Painter, Blender, and Unreal 5’s MetaHuman Animator.

This was a solo project that pushed me to balance creativity with efficiency, focusing on strong design, atmospheric storytelling, and a workflow that embraced modern tools like Nanite and Lumen.

Hunter’s Crossbow

Crossbow prop based on concept art, designed as a realistic weapon for video games. It was built with practical details so it could function as a physical film prop as well as animated for games.

From the Deep

This project was a series of concept designs for an enemy faction in an underwater-themed video game. The creatures included the Ship-Killer Whale, Crab Ronin, Deep Knight, and Captain Kraken. Each design started as a sculpt in ZBrush, where I focused on pushing unique silhouettes and details that matched their roles as boss-like encounters. After sculpting, I textured and rendered the models to bring them to life as polished concept pieces.

The goal was to create creatures that felt both fantastical and believable, blending marine biology with armor and weapon-like features

Moon Knight Bust

I sculpted a bust of Oscar Isaac as Moon Knight in ZBrush while the show was releasing. The model was designed with 3D printing in mind, so it could be produced as a display statue for a client.

Miniature Sculpting

I 3D modeled a set of miniatures for 3D print, created as proxies for clients to use in their tabletop games. Each model was designed to print cleanly at miniature scale while fitting seamlessly into the established aesthetic.

Space Bear Pauldrons

3D modelled a set of pauldrons based on the Space Bear miniatures, designed as cosplay props with a fur cloak and straps. The pieces were displayed alongside previosuly made power claws in a YouTube video for Draw with Jazza.